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There are totally useless except depleting the iron/coal resources of your enemy. (ok there is 4% chance of oneshooting a unit so somewhat less is needed)ġ8c pikeman (15 food, 1 gold, 85 life) is even worse. 17c musketeer needs 19 hits and 57 iron and 57 coal.ġ7c pikeman with armor upgrades needs even more hits Western 17c pikeman need even more shots but they also cost more iron. (iron/coal was more important than food)Įven a grenader without upgrades would need 12 iron and 12 coal. So with 13 gun damage (17c musketeer) you would need 10 shots to kill one pikeman.ġ0 shots cost 30 iron and 30 coal, for a unit that costs only 55 food and 2 iron. 100 Life, 3 shield (if in formation) and costs 55 food and 2 iron. When C1 game include so many poorly recreated things than C3 game needs more changes isn't it.īy the way, algeria and turkey were also totally OP. These facts rapidly grow up economy development and built first world's manufacturer.ĭevelopers also forget about colonial products as like cotton, sugar, tea, cofee, rice, spice and other resources which heavily grow up overseas trade and made some powers wealthy. BIR allow built machines, metal tools, steam power engines, mechanised textile factories, iron works, modern mines, dockyards, improved labour organization, chemicals production, transport infrastructure, numerous ships, maintained strong navy, produce modern ammunitions, weapons, innovations in agriculture. Developers forget about Brisith Industrial Revolution which seriously changed economy in late 18th century. That's why Imperial Russia tried implement western style. That's why West European small states grow to great power at that period.
![cossacks back to war cheats cossacks back to war cheats](http://dogecandy.com/wp-content/uploads/2017/06/cossacks-3-guardians-of-the-highlands-320x213.jpg)
It looks developers forget that West European economy based on well organized labour were more effective than resources reach, but outdated and ineffective East European economies. These lead to crazy stone, wood and mines economy in the game while in real world agriculture, husbandry, fishing, manufacturing and overseas trade were main economy sectors at that period. stone +300%, food, bayonets, rifles, guns, ships etc. Academy and black smith upgrades also had some glitches. etc.Ĭ2 game include much better chosen basic units stats, skills and experience.ģ.
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Muskets are too accurate, shot and reload too fast. Artillery is too accurate and kills too many. Hand grenades and fire arows are absolutely insane. It is crazy when units upgrades grow up +1+1+1+1+1, then suddenly + 8 as it is for cuirassier. There are some insane over powered units Ukraine Serdiuks, Hetmanes, Dragoons, Danish, Bavarian, Prussian, Saxon Musketeers etc. Upgrades badly recreate armor protection, defence and demage. That's why infantry in open field needed form holow squares to successfully defend themselves against cavalry.Ĭ 1 poor units stats and upgrades lead to incorrect tactics and unrealistic warfare.Ģ. In real world cavalry would easily smashed all disordered infantrymen. It is quite crazy when disordered Grenadiers or Mukseteers with bayonets can kill cavalrymen. They badly represent units abilities, skills, experience and training. It looks that -^KK^ can not understand why C1 game upgrades were bad or even insane.ġ.